Healthcare, at its core, revolves around people. From intricate surgeries to innovative health tech, the ultimate goal remains constant: improving patient outcomes. Understanding the myriad perspectives of patients and providers is central to achieving this. 

Enter focus groups. More than mere conversation circles, focus groups in healthcare have become essential feedback tools that drive change.

Understanding the Significance of Focus Groups in Healthcare

Focus groups comprise select individuals representing specific demographics, brought together to deliberate on designated topics. Within healthcare, they’re more than just discussions—they’re symposiums of lived experiences, professional insights, and potential solutions.

The Expanding Role in Healthcare

Cracking the Patient Experience: More than just gauging satisfaction, focus groups examine patients’ emotional journeys, pinpointing precise moments of unease, joy, or confusion during their healthcare experiences.

Shaping Medical Innovations: As tech pushes the boundaries of medicine, these groups serve as critical sounding boards. They relay potential user needs and unvoiced concerns, ensuring innovations are both groundbreaking and grounded in reality.

Informing Health Policies: As policies lay the framework for practice, focus group insights ensure these frameworks resonate with real-world needs and challenges.

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Diving Deeper into the Pros and Cons

Advantages of using focus groups in a healthcare setting:

  • A Spectrum of Views: A well-conducted focus group offers a kaleidoscope of perspectives, often uncovering nuances missed in larger surveys.
  • Interactive Feedback Loop: Real-time conversations allow for spontaneous questions, generating richer data.
  • Revelation of Uncharted Concerns: These groups can spotlight issues entirely off researchers’ radar, paving the way for preemptive solutions.

Disadvantages of using focus groups for healthcare products and services:

  • Qualitative versus Quantitative: Focus groups give depth, not breadth. They reveal the ‘why’ but may not always represent the majority sentiment.
  • Dominance Bias: The loudest voices might overshadow subtler, equally vital, inputs.
  • Resource Intensity: From recruitment to analysis, focus groups demand time, expertise, and tools.

Methodology, Tools and Techniques

Strategic Recruitment: Leveraging digital platforms or specialized patient databases can ensure a diverse participant mix.

Comprehensive Recording: Advanced audio and video equipment capture every nuance for richer patient experience analysis.

Expert Transcription: Professional services can translate discussions into data-ready formats.

Sophisticated Data Analytics: With tools like NVivo, qualitative data turns into actionable insights.

Embracing Digital Evolution: Platforms like Webex or Google Meet now facilitate virtual focus groups, erasing geographical boundaries and logistical hiccups.

Examples of Focus Group questions for healthcare services

Given the broad spectrum of the healthcare field, here is a blend of open-ended and closed questions that can be adapted across various healthcare contexts:

Open-ended Questions:

Understanding Patient Experience: “Can you walk us through your last visit to our facility? What stood out to you the most?”

Identifying Pain Points: “What challenges or inconveniences have you encountered while accessing our healthcare services?”

Treatment and Follow-up: “Describe how you felt about the communication and guidance you received post-treatment. Were there areas you wish had been addressed differently?”

Digital Health Experience: “How has your experience been using our online patient portal or telehealth services? What improvements would you suggest?”

Closed Questions:

Closed questions can yield direct, quantifiable responses, while open-ended ones allow patients to share more comprehensive insights, making them a rich source of qualitative feedback. Both are crucial for refining healthcare delivery. Here are some examples of closed questions:

Facility & Staff Evaluation: “On a scale of 1-10, how would you rate the cleanliness and ambiance of our facility during your last visit?”

Appointment Scheduling: “Was the process of scheduling your last appointment straightforward and convenient? (Yes/No)”

Professional Interaction: “Did our medical staff explain the procedures and treatments in a manner that was easy for you to understand? (Yes/No/Somewhat)”

Privacy Concerns: “Do you feel your personal and medical information is kept confidential with us? (Yes/No)”

Exploring Mental Healthcare: Insights from European Adults with Lived Experiences

Background

Mental well-being is fundamental to society, and while the World Health Organization underscores pillars like availability, accessibility, quality, and acceptability of healthcare, there’s a noticeable gap in high-quality mental healthcare for many Europeans. Tapping into the perspectives of those with firsthand experiences can yield deeper insights. This study aimed to collate the experiences of adult Europeans navigating mental healthcare.

Methodology: 

The study engaged 50 participants from various European countries with diverse mental health challenges. Their experiences spanned both private and public sectors, covering inpatient and outpatient care. These participants were grouped for focus group interviews. All sessions, totaling seven, were meticulously audio-recorded and transcribed. A comprehensive thematic analysis led to the identification of five major themes, further divided into 13 subthemes.

Key Findings:

The Quest for Assistance:

  • Recognizing when professional intervention is needed.
  • Confusion about where to turn for aid.
  • The critical nature of timely assistance.

The Waiting Game: Assessment & Treatment:

  • Feelings related to being given priority or lack thereof.
  • Emotions of feeling forgotten during extended referral processes.

Treatment: A Mosaic of Needs:

  • The role of medication and dedicated professionals.
  • Collaboration and consensus on treatment routes.

The Pillars of Care: Consistency and Dignity:

  • The undeniable value of consistent care is rooted in empathy.
  • The need for a respectful care environment.

Roadmap to Refinement:

  • Simplifying and enhancing care access points.
  • Amplifying mental health awareness.
  • Recognizing patients as unique individuals with untapped potential.

This study offers a profound, user-centered lens into the world of mental healthcare in Europe, suggesting pathways to better, more compassionate care.

Final Thoughts

The healthcare universe is expansive, with every innovation, policy, or procedure having profound ripple effects. Focus groups serve as invaluable touchpoints, grounding these ripples in the reality of patient experience. As health standards evolve, the nuanced feedback from such groups ensures that change remains not just technologically advanced but deeply human-centric.

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Gamification, the use of game mechanics and design elements in non-game contexts, has become a popular strategy for encouraging healthy behaviors. By making healthy activities more engaging and fun, gamification has the potential to motivate individuals to adopt healthier lifestyles. 

In recent years, many brands have embraced gamification to enhance consumer engagement and loyalty. This approach effectively creates lasting behavior change, a significant challenge in health and wellness.

One of the key benefits of gamification is its ability to leverage intrinsic motivation. By tapping into people’s natural desire for mastery, autonomy, and relatedness, gamification can create a sense of enjoyment and satisfaction that makes healthy behaviors more appealing. Additionally, gamification can provide a sense of social support and accountability as users compete with friends and track progress toward shared goals. By making healthy behaviors more fun and engaging, gamification has the potential to create lasting behavior change and drive positive outcomes for both consumers and brands.

One of the main features of gamification is using rewards to incentivize desired behaviors. Unlike traditional games primarily focused on entertainment, gamification is designed to encourage specific behaviors or outcomes. For example, a fitness app might award badges or points to users who reach certain milestones, or a loyalty program might offer discounts or exclusive perks to customers who make repeat purchases. By creating a sense of progress and achievement, gamification can motivate users to continue engaging with the product or service.

Benefits of gamification for health and wellness

Here are a few of the main benefits of gamification for health and wellness:

Increased motivation: One of the primary benefits of gamification is that it can increase motivation for healthy behaviors. By tapping into people’s natural desire for achievement and mastery, gamification can create a sense of satisfaction and progress that makes healthy behaviors more appealing.

Increased engagement: Gamification can also increase engagement with health and wellness programs. By making activities more fun and interactive, gamification can encourage people to stick with their programs and continue making progress toward their goals.

Increased retention: Gamification can also increase the retention of healthy behaviors over time. By creating a sense of community and accountability, gamification can encourage people to continue engaging with health and wellness programs even after the initial novelty wears off.

Examples of gamification use in health and wellness

Many health and wellness brands use game mechanics and design elements to encourage healthy behaviors. Here are a few examples of how gamification has been used in health and wellness:

Fitness apps: Many fitness apps use gamification to motivate users to exercise and track their progress. For example, the app Strava allows users to compete with friends and track their running or cycling routes, while Fitbit and other wearable devices use badges and challenges to encourage physical activity.

Weight loss programs: Weight loss programs like Weight Watchers have incorporated gamification elements to increase engagement and motivation. For example, the program allows users to earn “FitPoints” for physical activity and offers rewards for reaching weight loss milestones.

Mental health apps: Gamification has also been used in mental health apps to encourage mindfulness and stress reduction. The app Headspace, for example, uses game-like elements to encourage users to meditate regularly and track their progress.

Chronic disease management: Gamification has also been used to help people manage chronic diseases like diabetes. The app MySugr, for example, allows users to track their blood sugar levels and provides feedback and rewards to encourage healthy habits.

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Best practices for using gamification

By following these best practices, brands and organizations can create effective gamification strategies that encourage healthy behaviors and deliver measurable value. With the help of market research, they can identify and prioritize the most effective gamification features and continuously improve their approach over time.

  1. Set clear goals: To create effective gamification strategies, you must set clear goals for what you want to achieve. This might involve defining specific behaviors or outcomes you want to encourage, such as increased physical activity or better medication adherence.
  2. Create meaningful rewards: Rewards are a vital aspect of gamification, and creating meaningful and motivating rewards for users is essential. This might involve offering tangible rewards like discounts or prizes or more intangible rewards like badges or social recognition.
  3. Design a user-friendly experience: To encourage engagement and retention, it’s essential to design a user-friendly experience that is intuitive and easy to use. This might involve testing different user interfaces and gathering user feedback to identify improvement areas.
  4. Use data to inform strategy: Market research can gather data and insights on user behavior and outcomes, which can inform the development of gamification strategies. This might involve analyzing user engagement and retention rates, conducting surveys or focus groups to gather feedback, or using analytics tools to track user behavior over time.
  5. Evaluate ROI: It’s important to evaluate gamification investments’ return on investment (ROI) to ensure they deliver value for the organization. This might involve measuring the impact of gamification on key metrics like user engagement, behavior change, or health outcomes and using this data to prioritize and refine gamification features.

Market Research’s role in gamification

Market research is a critical component of developing and implementing effective gamification strategies. By gathering data on consumer needs and preferences, testing prototypes, and evaluating the effectiveness of campaigns, brands can create gamification experiences that are engaging, effective, and sustainable over the long term. 

Here are some specific ways that market research can contribute:

  1. Identifying consumer needs and preferences: Market research can gather insights into consumer needs and preferences related to health and wellness. This might involve conducting surveys, focus groups, or user testing to understand what motivates consumers to adopt healthy behaviors and their preferences for gamification features and rewards.
  2. Testing prototypes: Once a gamification strategy is developed, market research can test prototypes and gather user feedback. This might involve conducting user testing or focus groups to identify areas for improvement and refine the user experience.
  3. Evaluating the effectiveness of campaigns: Market research can also evaluate the effectiveness of gamification campaigns over time. This might involve tracking user engagement and retention rates, conducting surveys or interviews to gather feedback, or using analytics tools to measure the impact of gamification on key metrics like behavior change or health outcomes.
  4. Prioritizing features: Market research can help prioritize gamification features based on their potential impact on user engagement and behavior change. By gathering user needs and preferences data, brands can identify the most critical features and allocate resources accordingly.

Important considerations when developing a gamification strategy

When using gamification in health and wellness, it’s important to consider ethical considerations to ensure that users are treated fairly and respectfully. Here are some ethical considerations that should be taken into account:

  1. Privacy and data security: Gamification often involves collecting and storing user data, which can raise privacy and security concerns. Brands should protect user data and ensure it is only used for its intended purpose.
  2. Transparency and informed consent: Users should be fully informed about how their data will be used and have the opportunity to provide informed consent. Brands should be transparent about their data collection and use policies and provide users with clear information about how their data will be used.
  3. Inclusivity: Gamification should be designed to be inclusive of all users, regardless of their race, ethnicity, gender, or other personal characteristics. Brands should be sensitive to the potential for bias or discrimination and take steps to ensure that gamification features are designed to be accessible and inclusive.
  4. Accuracy and fairness: Gamification should be designed to measure and reward user behavior accurately. Brands should avoid using gamification features that are misleading or unfair and should be transparent about how rewards are calculated and distributed.

Limitations of gamification

While gamification can be an effective strategy for promoting health and wellness, it is not without potential limitations or drawbacks. Here are some of the key considerations:

  1. Short-term impact: Gamification is often used to motivate users in the short term, but it may not lead to lasting behavior change. Users may lose interest in gamification features once they become less novel and may revert to their old habits over time.
  2. User preferences: Not all users may find gamification features engaging or motivating. For some users, gamification may feel trivial or inauthentic and may not lead to sustained engagement or behavior change.
  3. Potential for addiction: Gamification features, particularly those involving rewards or points systems, may potentially create addictive behaviors. Users may become overly focused on achieving rewards or points at the expense of other aspects of their health or well-being.
  4. Privacy and data security: As mentioned earlier, gamification often involves collecting and storing user data, which can raise privacy and security concerns. Brands must protect user data and ensure it is only used for its intended purpose.

Potential for bias or discrimination: Gamification features may inadvertently reinforce existing biases or discrimination, particularly if designed without considering users’ diverse needs and preferences. Brands must be careful to avoid any features that may perpetuate stereotypes or bias.

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The role of social influence in gamification

Social influence and peer support can play an influential role in the success of gamification strategies. By creating a sense of community and accountability, gamification can tap into users’ social networks to increase engagement and motivation. Here are some ways that social influence and peer support can be incorporated into gamification:

  1. Social features: Many gamification strategies incorporate social features, such as leaderboards or social sharing, that allow users to compete or collaborate with their peers. By tapping into users’ natural desire for social validation and recognition, social features can increase engagement and motivation.
  2. Peer support networks: Gamification strategies can also leverage peer support networks for encouragement and accountability. For example, fitness apps like Nike Training Club allow users to join virtual workout groups and connect with other users who share similar fitness goals.
  3. Rewards for social engagement: Brands can incentivize social engagement by offering rewards or recognition for users who share their progress on social media or invite friends to join their program. This can create a sense of community and encourage users to support each other in their health and wellness journeys.
  4. User-generated content: User-generated content, such as user reviews or success stories, can also be a powerful tool for creating social influence and peer support. By highlighting the achievements and experiences of other users, brands can inspire and motivate new users to join their programs.

Health and Wellness gamification success stories

There are many examples of gamification strategies that have been successful in promoting health and wellness. Here are a few specific examples, along with their respective outcomes and impact:

  1. Pokemon Go: Pokemon Go is a popular mobile game incorporating gamification elements to encourage physical activity. Players must walk or run to different locations to catch virtual Pokemon characters, earning points and rewards along the way. One study found that Pokemon Go players increased their physical activity by an average of 1475 steps per day or about 25% more than their baseline activity levels.
  2. Habitica: Habitica is a gamification app that tracks users’ daily habits and tasks, earning rewards and points for completing them. The app incorporates social features that allow users to connect with friends and join virtual communities based on shared goals. One study found that users who used Habitica for four weeks were likelier to continue using the app than those who used a non-gamified habit-tracking app.
  3. Blue Shield of California’s Wellvolution program: Blue Shield of California’s Wellvolution program uses gamification to encourage healthy behaviors among its members. The program offers challenges and rewards for completing healthy activities like exercise or healthy eating and allows users to connect with health coaches and track their progress over time. One study found that users who participated in the Wellvolution program had significantly lower healthcare costs than non-participants.
  4. Mango Health: Mango Health is a medication management app that uses gamification to encourage medication adherence. Users earn points and rewards for taking their medications on time and can connect with friends and family members for support. One study found that Mango Health users were 1.5 times more likely to take their medications on time than non-users.

Case Study: Zombies, Run!

Zombies, Run! is a popular mobile game that combines storytelling, fitness tracking, and gamification elements to encourage physical activity. The game has been credited with increased physical activity in users. Let’s look at how the game works and why it has been so successful.

The premise of Zombies, Run! is simple: players are runners in a post-apocalyptic world overrun by zombies. The game combines immersive storytelling with fitness tracking, allowing users to experience a thrilling adventure while getting in shape. Players start by selecting a mission, which might involve gathering supplies or rescuing survivors, and then begin running. The game tracks their distance, pace, and burned calories as they run while immersing them in a rich audio narrative.

The game’s developers, Six to Start, conducted a study to evaluate the impact of Zombies, Run! on physical activity levels. The study included 3,906 participants who completed a survey before and after using the app for six weeks. 

The results were impressive: on average, participants who used the app increased their weekly physical activity by 23 percent. In addition, 90% of participants reported that the game had motivated them to exercise more, and 80% reported that they were more likely to continue using the app in the future.

So why has Zombies, Run! been so successful at increasing physical activity levels? One key factor is the game’s immersive storytelling. By creating a compelling narrative that users can engage with, the game makes running more enjoyable and engaging. The game also incorporates gamification elements, such as rewards for completing missions and progress tracking, that give users a sense of accomplishment and motivation. In addition, the game’s community features, such as leaderboards and social sharing, allow users to connect with other players and provide a sense of accountability and support.

Overall, the success of Zombies, Run! highlights the potential of gamification to increase physical activity and promote healthy behaviors. By combining storytelling, fitness tracking, and gamification elements, the game provides users with an engaging and motivating experience that can lead to sustained behavior change. 

Case Study: SuperBetter

SuperBetter is a website developed to help people recovering from traumatic brain injuries, and it uses gamification elements to encourage users to set goals, track progress, and build resilience. Let’s look closer at how the website works and why it has been so effective.

The concept behind SuperBetter is simple: users set goals for themselves, such as managing pain or reducing stress, and then use the website’s tools to track their progress and build resilience. The website incorporates gamification elements, such as quests, power-ups, and challenges, that give users a sense of accomplishment and motivation. Users can also connect with friends and family for support, creating a sense of community and accountability.

The study published in the Journal of Medical Internet Research evaluated the effectiveness of SuperBetter among 388 participants who were recovering from traumatic brain injuries. The participants were randomly assigned to use the website or receive standard care. 

The results were striking: after 12 weeks, participants who used SuperBetter reported a 50% decrease in symptoms of depression and anxiety, compared to a 20% decrease among participants who received standard care. In addition, users of SuperBetter reported a 55% increase in their ability to cope with stress, compared to a 16% increase among those who received standard care.

So why has SuperBetter been so effective at reducing symptoms of depression and anxiety? One key factor is the website’s focus on building resilience. By providing users with a range of tools and strategies for coping with stress and setbacks, the website helps users feel more in control and better manage their symptoms. The website also incorporates social support and community features, allowing users to connect with others who share similar experiences and provide encouragement and accountability.

Overall, the success of SuperBetter highlights the potential of gamification to promote mental health and well-being. By incorporating gamification elements and community features, the website gives users a sense of accomplishment, motivation, and social support that can lead to sustained behavior change. The study also underscores the importance of using market research to evaluate gamification strategies’ effectiveness and continuously refine and improve them over time.

Key Takeaways

Gamification has emerged as a powerful strategy for promoting health and wellness, with many brands and organizations using game mechanics and design elements to encourage healthy behaviors. 

Market research plays a critical role in developing and implementing effective gamification strategies by gathering insights on user behavior and outcomes, testing prototypes, and evaluating the effectiveness of campaigns. 

Here are some key takeaways from this blog:

  • Gamification can be an effective tool for promoting healthy habits by increasing motivation, engagement, and retention.
  • Best practices for gamification in health and wellness include setting clear goals, creating meaningful rewards, designing a user-friendly experience, using data to inform strategy, and evaluating ROI.
  • Ethical considerations, such as privacy and data security, should be considered when using gamification.
  • Social influence and peer support can play an influential role in the success of gamification strategies by creating a sense of community and accountability.

Gamification can potentially transform how we approach health and wellness by making healthy behaviors more engaging, fun, and sustainable. By incorporating best practices, ethical considerations, and social influence, brands and organizations can create gamification programs that are effective, inclusive, and impactful. 

If you seek a market research partner to help with your gamification strategy, Kadence International is happy to help.

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A Summary of our latest report —Feeling Good: Powering the Next Generation of Fitness and Medtech.

Today’s consumer is spending less on acquiring things and more on doing things, and this trend is making its way into the fitness and medical industries.

Research shows that when consumers feel good about their fitness regimen, they are more likely to continue the program. In short, the outcome consumers are looking for is not just looking good; but also feeling good.

So what do consumers want from their fitness routines? And what do they want from their gym experience? 

Download our complete report, “Feeling Good: Powering the Next Generation of Fitness and Medtech”  to find out now.

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This report examines the top technology trends in the health, fitness, and medical industries. Download the complete report here.

Trend 1: Wearing your heart on your sleeve

You will see wearable fitness devices on professional marathon runners, casual gym-goers, and even those attempting to become more active.

The simple steps tracker has evolved into our trusted health advisor, dietician, and fitness trainer.

It is no wonder, then, that worldwide shipments of wearable devices from 2020-2021 showed an increase of 27.2 percent. 

The increased use of the Internet, 5G technologies, and constant innovations have made North America the dominant market, with a 38.6 percent market share. The Asia Pacific is the fastest-growing market.

Consumers are taking charge of their well-being with wearable technology.

Rising health awareness, a sedentary and hectic lifestyle, increasing healthcare costs, the growing prevalence of chronic diseases like diabetes and obesity, and the increasing popularity of the Internet of Things (IoT) are driving the market. As health and fitness took center stage during the pandemic, it accelerated the adoption of wearable fitness trackers. 

Trend 2: The growing application of wearable technology in the medical device industry

The healthcare industry has seen the growing popularity of wearables significantly impacting the prevention and treatment of many chronic diseases.

The pandemic has changed our relationship with sleep and its therapeutic benefits. Consumers are more aware of the health benefits of quality sleep and are using sleep-tracking technology to understand their sleep patterns better.

Download the complete report to discover Oura ring’s foray into Health and Medtech

The Future of Holistic Healthcare: Smart Wearable Devices

Wearables have many life-altering benefits that make them invaluable in the medical field.

Download our complete report to learn the various use cases of wearable devices in diagnosing, monitoring, and treating chronic diseases. 

Initially, North America led the world with the highest share of wearable device sales; however, the Asia Pacific region has recently grown leaps and bounds, becoming the fastest-growing region.

Download our complete report to learn more about the leading countries in the sector. 

Trend 3: Taking the gym home 

The trend of bringing home the gym with smart home equipment took off during the lockdown as gyms had to shut down worldwide.

Download the complete report to find out what happened to the at-home gym equipment market after the lockdown as people returned to in-person fitness centers.

Also, read an in-depth analysis of why 1.4 million users are paying a premium for the Peloton bike. 

Trend 4: Fitness apps and AI-powered trainers

The lockdown forced people to shift from physical gyms and fitness studios to virtual fitness classes, which led to a considerable number of apps being downloaded, giving an impetus to the fitness app market.

The increased prevalence of chronic diseases or diseases that prevail over the long term, like diabetes and obstructive pulmonary disease, is driving the growth of fitness and nutrition apps.

Download the complete report to see how these apps help people better manage their symptoms and conditions.

Trend 5: Mental health goes digital 

In 2020, we saw an uptick in downloads of mental wellness apps, as the pandemic and its repercussions propelled this growth. Developers of apps are delivering on market demand, as 20,000 mental apps are available for download today.

Many of these apps emphasize mindfulness and meditation and go beyond providing support from a traditional therapist. Mental health apps also offer professional online therapy sessions on the go.

While the number of app downloads is a good metric, returning users is the fundamental metric for an app’s success. 

Download the report to discover how the UK-based mindfulness and meditation app, Headspace increased users and retention rates using a data-driven approach. 

Trend 6: Entering the fitness metaverse

Companies are creating immersive fitness experiences by partnering with premium gaming and fitness brands.

This is bringing about a trend in fitness gamification, a new generation of immersive exercises and workouts using music, visuals, wearables, and instructors to offer users an exciting, immersive experience.

Download the full report to learn how Hong Kong-based brand, OliveX incentivizes users by rewarding them for their workouts using blockchain technology.

Putting our bodies (and data) out there 

Data security risks are one of the biggest challenges we face as we move mountains in the fitness tech industry. These trackers can allow hackers to intercept personal data, and if the data is not adequately protected, it can make us vulnerable to unauthorized users accessing our information.

}The future of wearable technologies is in the health and medical sectors. Although some companies, like Apple, have tight privacy controls for users, there is not enough research on wearable tech for digital health technologies’ security, data rights, and ethics.

The ubiquitous use of the Internet and smartphones and the shifting tendency toward healthier lifestyles and increased wellbeing have sparked significant growth in the global fitness and medical device technologies market. 

Download the complete report to discover the biggest trends in the Fitness, Health, and Medtech industries. 

Opponents of cannabis legalization often cite concerns about cannabis’s effect on public health, warning that increased accessibility will likely result in an increase in the abuse of cannabis and other substances. However, for a country in the midst of an opioid crisis, with an estimated 47,600 opioid-related deaths in 2017, research is needed to understand the relationship between cannabis and pharmaceutical use, as cannabis is often cited as an alternative to opioids for pain management. Research conducted by Kadence International, a global boutique market research agency, indicates a nation-wide increase, in the past year, in adult use of cannabis to treat pain and other medical issues, often as a substitute for pharmaceuticals or alcohol.

In a national survey with over 2,000 adults, Kadence found that one in five (20%) adults report they have used cannabis in the last 12 months. Of those cannabis consumers, eight in ten (81%) use cannabis for at least one medical reason, an increase from 72% in 2018. Compared to 2018, significantly more adult cannabis users reported using cannabis to help treat anxiety (48% to 58%), sleep issues (39% to 53%) and pain or inflammation (40% to 49%). Many say they use cannabis for more than one of these therapeutic reasons.

While the vast majority of adult cannabis consumers believe that consumption of cannabis is safer than alcohol (92%), people who say they use cannabis for at least one therapeutic reason are more likely to state that their alcohol consumption has decreased as a result of their cannabis use (51% pain users, 48% anxiety users, 49% sleep users vs. 42% average). They are drinking less because they perceive cannabis to be less harmful, healthier and state that cannabis helps them feel better than alcohol. When asked whether they would prefer to consume cannabis or alcohol while doing different popular activities, the vast majority of these users would prefer cannabis over alcohol in nearly all situations. How else do these therapeutic users differ from the average cannabis consumer?

More than 1 in 4 (27%) adult cannabis consumers report that they use cannabis as a substitute for at least one prescription or over-the-counter medication. They are most commonly replacing pain medications with cannabis (21%), followed by sleep aids (17%) and anxiety medications (17%). Many choose cannabis over traditional pharmaceuticals because they feel it effectively relieves a combination of their symptoms. A notable 14% of adult cannabis consumers are using cannabis as a substitute for prescription pain killers/opioids, largely due to perceptions that cannabis is a “much safer”, “more natural” way to treat pain with “fewer side effects”. Interestingly, although there is no difference between opioid replacers and other cannabis consumers, with three in four living in states where cannabis is at least medically legal, opioid replacers may be obtaining their cannabis from the black market more than the average US cannabis consumer, as 61% said they usually buy from somewhere other than a dispensary, compared to 52% of total cannabis consumers.

Kadence’s data indicates there may be an opportunity for medical professionals and dispensaries to help combat the opioid crisis by targeting these black market cannabis purchasers, particularly in light of the recent vaping illnesses, thought to be coming more from black market products than regulated products available in dispensaries.

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Across all of these findings, there are no significant differences between cannabis consumers in medically or recreationally legal and non-legal states. Furthermore, the research found that not only cannabis consumers but the majority of adults nationwide believe that we are just beginning to discover the power of the cannabis plant for medicinal purposes (69%) and state that cannabis should be taken off the schedule 1 drug list so that its medical benefits can be explored more freely (69%).

The key point is this: regardless of whether or not they live in legal states, the data shows that adult consumers are already turning to cannabis for symptom relief, often choosing cannabis over pharmaceutical treatments or alcohol.  With increased accessibility, product sales could be more effectively converted from the black market into legal channels where they can be regulated appropriately and taxed handsomely. This also makes more thorough research possible for pharmaceutical companies, medical professionals and public health researchers, and expands product innovation opportunities for brands and manufacturers across a wide range of categories. After due diligence, ultimately, the potential health and well-being benefits of cannabis can be made available, through appropriate channels, to more adult consumers in need.

 Download the full research to learn more about trends in cannabis usage in the US. 

The global health and wellness industry is booming. Already a top priority for many consumers pre-Covid, health and wellness has come into even sharper focus as a result of the pandemic. Research from McKinsey estimates that the global wellness market is worth $1.5 trillion and is growing fast – at a rate of 5-10% per year. But what are the big health and wellness trends for 2021 that brands need to watch?

Four key health and wellness trends for 2021

This blog post summarizes 4 key trends from our latest report: Health and wellness trends for 2021. These are:

  1. My health on my terms. Advances in tracking and testing are facilitating personalized health and nutrition recommendations on demand
  2. Mental fitness. Consumers will take a more proactive and preventative approach to mental health
  3. The science of sleep. The global sleep economy shows no signs of slowing down, but innovation in the category will be driven by a new focus on circadian health.
  4. Function at the fore. No longer limited to just physical health, brands are focusing on products to better the body and the mind.

Read the summary below or download the full report to learn more about these trends and how brands can respond. It contains inspiring cases studies of companies across the world who are innovating to capitalize on these trends.

1. My health on my terms

One of the most significant developments in health and wellness has been the rapid advances in tracking and testing, which are facilitating personalized health and wellness recommendations on demand.  

Wearables are becoming ever more sophisticated. The models on the market now allow consumers to track more granular metrics than ever before, with Mind Body Green hailing this a new era of “micro-tracking”. Not only are wearables collecting a wider range of data, they’re using this to better empower their users. Oura, for instance, the world’s first wearable ring, provides a “readiness score” to help users understand when they are at their best – both mentally and physically – as well as when they should focus on recovery.

Similar developments are happening in the world of testing, with companies springing up that allow users to complete a series of tests at home, and then personalize their recommendations based on this. We profile the best of these in the full report but the really interesting thing about these examples is that, for the first time, they have real potential to enter the mainstream. In the past, in-home testing has been a barrier to personalized health and nutrition, but now, greater familiarity with the concept as a result of the pandemic could open the door to new services which combine tracking with testing to create hyper personalized recommendations at speed.

There’s certainly interest in these kinds of services, with 88% of consumers in the US, UK and Germany prioritizing personalization in health and wellness as much as, or more than, they did in the past two to three years, according to the McKinsey study.

2. Mental fitness

Over the last decade, mental health has become an increasingly important part of the conversation when it comes to health and wellness. This has come into even sharper focus as a result of the pandemic. The impact of the virus and the resulting lockdowns have seen anxiety and depression skyrocket and, in line with this, mental health has become a key focus. In China, for instance, 87% of consumers are focused on taking care of their mental health, according to research by PWC conducted after the onset of the pandemic.

This isn’t a short- term trend. Research we conducted to determine which of the behaviors adopted during the pandemic will persist in the long-term found that undertaking activities to support mental health is one of the areas with greatest sticking power. Businesses are increasingly prioritizing mental health too. Recent research we conducted in partnership with Bloomberg found that 66% of companies are engaging an external vendor to provide healthcare / wellbeing training for their employees and half are looking to support employees with mental health and stress management.

In line with this growing recognition of the importance of mental health, we see the concept of mental fitness coming to the fore. What do we mean by this? This a move towards taking a more proactive and preventative approach to mental health, where consumers manage their mental health in the same way that they manage their physical health. The US is a market that’s really leading the way here. We’ve already seen a whole host of brands gaining traction but one of the most interesting is a company called Coa, which bills itself as the country’s first “mental health gym”. We profile Coa and other brands leading the way in our full report.

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Health and wellness trends for 2021

The global health and wellness industry is going from strength to strength. Already important to consumers before the pandemic, health and wellness have come into even sharper focus, with the industry undergoing significant transformation in response to Covid.

To help brands navigate these changes, we’ve developed a new report exploring 4 key trends that will shape health and wellness in 2021, profiling the brands and innovations leading the way.

Download the report

3. The science of sleep

Sleep is big business – with the industry set to be worth a massive $585 billion by 2024 according to Statistica. The impact of the pandemic is fueling growth in this sector – with consumers placing an increasing emphasis on quality sleep against a backdrop of anxiety and stress.

This is leading to a more scientific approach to sleep. The Global Wellness Summit predicts that a new focus on circadian health will shape the products and services we see in the category. (A number of these – from a smart mattress to connected lighting – are profiled in our report.) Circadian health relates to aligning behaviors with our natural circadian rhythms – 24 hour cycles such as the sleep-wake cycle, which are influenced by external factors like natural light and temperature.

Shifting the way we think about sleep to place greater emphasis on circadian rhythms could have broader implications when it comes to other behaviors, for instance, disconnecting from devices before bed or the way we care for our skin, making this an interesting space to watch.

4. Function at the fore

The fourth and final big trend we see is a growing interest in functional food and beverages that support better physical and mental health. The most evident application of this is in the field of immunity boosting food and drink. According to re­search from Innova Market Insights, 60% of consumers globally are seeking out food and beverage products that support immune health and we’ve seen a seen a slew of product launches in this space as brands seek to capitalize on this trend. Increasingly, we’re seeing innovation extending beyond this to food and beverage products that support the mind. We feature the best of these in the full report. For brands looking to tap into this trend, this is a relatively nascent category so there’s real potential here, as well as for cross-over products to improve both physical and mental health.

To learn more, download the full report: Health and wellness trends for 2021

To learn more about how these trends, how they are evolving and the brands leading the way, download the full report. Alternatively if you’d like to speak to us to understand more about how these trends are playing out in your market, get in touch.

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